Eat the fun >:)
// Fall 2022

Dear diary,
It's time to be spontaneous.

October 2022, the Stratford School of Interaction Design was having their 10 year anniversary. They opened a 2-week call for the showcase. With the welcome opportunity to get my work printed for free- I wanted to challenge myself :) Despite being much more of a digital designer than a print one, I had incredible amounts of fun on this project.
01
Identify
I start with identifying and specifying all components of the project. This process entails examining the client's purpose and requirements, developing user personas, researching competitors and the market, etc.
02
Design
I begin to envision the project's visual story. I begin by planning, researching and designing concepts that will aid in the creation of a pleasurable and easy-to-use interface and experience that functions as a problem solver.
03
Deliver
When the design is accepted and approved by the client at the conclusion of the project, I collaborate with developers to ensure that reality fits the concept/idea.

To the right...

1 ) This dramatic blob poster was heavily inspired by my personal experience, and designer Jack Forrest (@cheersjack on Instagram)
2 ) Horror-- but for dogs!
3 ) This poster is dedicated to the candy coated Aqua era UI, & the little face on the current finder
4 ) Lettuce all be friends
5 ) "The Inclusion Cycle." Note: This was a Roblox passion project, not a Waterloo one

Assorted Illustrations!

welcome to my humble abode -- painstaking animating, frame by frame
poetry time!
& before you head home.
let's fall a bit further into the artist’s sphere: a trove of lemon peel moons, rich oil paints, and tangled lines. i paint godly wounds spilling golden ichor, dip our palms into turpentine and let our skin drink its thickness. in this world, pigment costs more than silver-- by weight, lightness is measured in brushstrokes.