a bit

about me

i grew up nestled between books and sketches, reading fantasy about perilous mountains, enchanted onions, & talking monkeys. after a childhood spent painstakingly capturing the way light weaves through material on paint-- the way i perceive hardware & software feels inevitably more luminous & whimsy.

 

design taught me how to observe: the lichens in forests, moss-colored cardigans, grotesque fonts. i love dearly & most of what i do starts with a question i don’t know how to answer yet.

cozy, warm, & unpretentious— i built this site intending for it to be my new internet corner. a small space to share the many things i’ve made over the years, and to reflect the way i approach design. with care, clarity, and impact.

 

i'm currently seeking Winter 2025 / Summer 2026 internships, and then, a full-time home. i’m most drawn to congee with century egg, and to collaborative work where craft really matters. i’m searching for a team that cares about nuance and joy as much as i do.

hi, i’m aileen wanying luo

(she/her).

i specialize silly in craftful identity systems and software interfaces.

skip to section

[ → curius ]

[ → linkedin ]

[ → twitter ]

resume.pdf

link to section

VR & Design Systems @Roblox

Read more

A global app platform with over 40 million user-created games, Roblox’s ecosystem spans the vast fields of mobile, desktop, web, console, and now, virtual reality (VR).

I joined Roblox on May 23rd as the only VR-dedicated designer in the org— working with UXR, design systems, content design, engineering, and product to ship simple and approachable experiences in Roblox's new metaverse.

Reimagining the LinkedIn post experience

Read more

Every day, millions of the billions of professionals on LinkedIn share their ideas, insights, and work. At the heart of this activity lies the Sharebox — the composer where all posts begin.

In Summer 2025, I joined the LinkedIn design team to help reimagine the Sharebox as part of a major redesign of the posting flow.

 

My focus: Designing a multi-draft vision that made drafts and scheduling easier to discover, switch between, and manage— along with streamlining polls as a sharebox control.

File Management for Filmmakers @Kino

Read more

Filmmakers are drowning in footage long before they start editing.

 

I designed a new way for editors to browse, summarize, and organize video, before editing begins.

At Kino AI, I led design efforts like branding, the redesign of Search, and, Timeline: a multi-camera, AI-powered interface that helps editors find meaning amidst terabytes of footage.

find my design interesting?

let’s conspire creatively.

[ → curius ]

[ → linkedin ]

[ → twitter ]

resume.pdf

hi, i’m aileen wanying luo

(she/her).

i specialize silly in craftful identity systems and software interfaces.

a bit

about me

i grew up nestled between books and sketches, reading fantasy about perilous mountains, enchanted onions, & talking monkeys. after a childhood spent painstakingly capturing the way light weaves through material on paint-- the way i perceive hardware & software feels inevitably more luminous & whimsy.

 

design taught me how to observe: the lichens in forests, moss-colored cardigans, grotesque fonts. i love dearly & most of what i do starts with a question i don’t know how to answer yet.

cozy, warm, & unpretentious— i built this site intending for it to be my new internet corner. a small space to share the many things i’ve made over the years, and to reflect the way i approach design. with care, clarity, and impact.

 

i'm currently seeking Winter 2025 / Summer 2026 internships, and then, a full-time home. i’m most drawn to congee with century egg, and to collaborative work where craft really matters. i’m searching for a team that cares about nuance and joy as much as i do.

here, have a cheese for the road.

© Aileen Luo. 2025

skip to section
link to section

VR & Design Systems @Roblox

Read more

A global app platform with over 40 million user-created games, Roblox’s ecosystem spans the vast fields of mobile, desktop, web, console, and now, virtual reality (VR).

I joined Roblox on May 23rd as the only VR-dedicated designer in the org— working with UXR, design systems, content design, engineering, and product to ship simple and approachable experiences in Roblox's new metaverse.

Reimagining the LinkedIn post experience

Read more

Every day, millions of the billions of professionals on LinkedIn share their ideas, insights, and work. At the heart of this activity lies the Sharebox — the composer where all posts begin.

In Summer 2025, I joined the LinkedIn design team to help reimagine the Sharebox as part of a major redesign of the posting flow.

 

My focus: Designing a multi-draft vision that made drafts and scheduling easier to discover, switch between, and manage— along with streamlining polls as a sharebox control.

File Management for Filmmakers @Kino

Read more

Filmmakers are drowning in footage long before they start editing.

 

I designed a new way for editors to browse, summarize, and organize video, before editing begins.

At Kino AI, I led design efforts like branding, the redesign of Search, and, Timeline: a multi-camera, AI-powered interface that helps editors find meaning amidst terabytes of footage.

find my design interesting?

let’s conspire creatively.

[ → curius ]

[ → linkedin ]

[ → twitter ]

resume.pdf

hi, i’m aileen wanying luo

(she/her).

i specialize silly in craftful identity systems and software interfaces.

a little bit

about me

i grew up nestled between books and sketches, reading fantasy about perilous mountains, enchanted onions, & talking monkeys. after a childhood spent painstakingly capturing the way light weaves through material on paint-- the way i perceive hardware & software feels inevitably more luminous & whimsy.

 

design taught me how to observe: the lichens in forests, moss-colored cardigans, grotesque fonts. i love dearly & most of what i do starts with a question i don’t know how to answer yet.

cozy, warm, & unpretentious— i built this site intending for it to be my new internet corner. a small space to share the many things i’ve made over the years, and to reflect the way i approach design. with care, clarity, and impact.

 

i'm currently seeking Winter 2025 / Summer 2026 internships, and then, a full-time home. i’m most drawn to congee with century egg, and to collaborative work where craft really matters. i’m searching for a team that cares about nuance and joy as much as i do.

prev @linkedin, roblox, kino AI

link to section

back to top

here, have a cheese for the road.

© Aileen Luo. 2025

find my design interesting?

let’s conspire creatively.

link to section

VR & Design Systems @Roblox

Read more

A global app platform with over 40 million user-created games, Roblox’s ecosystem spans the vast fields of mobile, desktop, web, console, and now, virtual reality (VR).

I joined Roblox on May 23rd as the only VR-dedicated designer in the org— working with UXR, design systems, content design, engineering, and product to ship simple and approachable experiences in Roblox's new metaverse.

File Management for Filmmakers @Kino

Read more

Filmmakers are drowning in footage long before they start editing.

 

I designed a new way for editors to browse, summarize, and organize video, before editing begins.

At Kino AI, I led design efforts like branding, the redesign of Search, and, Timeline: a multi-camera, AI-powered interface that helps editors find meaning amidst terabytes of footage.

Reimagining the LinkedIn post experience

Read more

Every day, millions of the billions of professionals on LinkedIn share their ideas, insights, and work. At the heart of this activity lies the Sharebox — the composer where all posts begin.

In Summer 2025, I joined the LinkedIn design team to help reimagine the Sharebox as part of a major redesign of the posting flow.

 

My focus: Designing a multi-draft vision that made drafts and scheduling easier to discover, switch between, and manage— along with streamlining polls as a sharebox control.